Game Build:Jak II/Music
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This page is a work in progress. To do:
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Read this before using the table:
Variation: *0: - (music is not affected) *1: gun (game calls it that) *2: board (game calls it that) *3: mech (game calls it that) *4: Dark Jak *5: Zoomer *alert: Alert is not really a variation. It is rather an alternate track within the same file, but we put it in this column. Danger level: *0: 0 - 24 (music is not affected) *1: 25 - 49 *2: 50 - 74 *3: 75 - 100 It is a value that increases when more enemies are nearby, the music is affected at the values specified above. Identical files are grouped. 168 total unique tracks.
All the music in the table below was composed by Josh Mancell.
ATOLL.MUSATOLL.MUS | |||||
---|---|---|---|---|---|
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Pumping Station | 0 | 0 | yes | - | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
Protect Sig/Protect Ashelin | alert | - | yes | ||
BATTLE.MUS/DANGER2.MUSBATTLE.MUS/DANGER2.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
High Alert | - | - | no | Only DANGER2.MUS can be triggered in the game, but it was not intended to play. It can still be played in the game only because the devs forgot to remove some of its triggers. This music was used as a placeholder for areas that did not have music yet. It is named High Alert because that is what some people call it on YouTube. | |
CITY1.MUSCITY1.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Haven City | 0 | - | yes | - | |
1 | yes | ||||
2 | yes | ||||
5 | yes | ||||
Haven City Guard Alert | alert | - | yes | The name Haven City Guard Alert is a combination of multiple correct/used names of this track. | |
CREDITS.MUSCREDITS.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Unused Credits Music (from TPL) | 0 | - | no | Variations are TPL variations, not Jak II variations. Exact same content as the file with the same name in TPL: [1] | |
1 | no | ||||
2 | no | ||||
DANGER.MUSDANGER.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Plant Boss (from TPL) | - | - | no | Exact same content as the file with the same name in TPL: [2] | |
DANGER1.MUSDANGER1.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
danger1 | - | - | no | Similar to the Metal Pedes theme from Jak 3[3] and the Metal Head Ram Head theme from Jak II (which is in MOUNTAIN.MUS). | |
DANGER3.MUSDANGER3.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Onin's Game/Metal Head Mash | - | - | yes | - | |
DANGER4.MUSDANGER4.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Baron Boss at Palace/Final Boss | - | - | yes | A higher quality version of this is in the files of Jak 3, but it is not used: [4] (its name is satelite in the table) | |
DANGER6.MUSDANGER6.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Krew Boss/Defend Stadium | - | - | yes | - | |
DANGER7.MUSDANGER7.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Baron Boss at Mar's Tomb/Running from the Centipede | - | - | yes | - | |
DANGER9.MUSDANGER9.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Boulder Dash/Intercept Tanker | - | - | yes | - | |
DANGER10.MUSDANGER10.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Blow Up Strip Mine Eco Wells/Destroy Drill Platform Tower (during the countdown) | - | - | yes | - | |
DANGER11.MUSDANGER11.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Fortress Tank Trouble/Daxter Run | - | - | yes | - | |
DIG.MUS/STRIP.MUSDIG.MUS/STRIP.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Dig/Strip Mine/Drill Platform/Metal Head Nest | 0 | 0 | yes | Dig uses DIG.MUS, the rest of the mentioned areas are using STRIP.MUS. Variation 3 is not used from DIG.MUS, but it is used from STRIP.MUS. | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
3 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
FOREST.MUSFOREST.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Haven Forest | 0 | 0 | yes | - | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
3 | 0 | no | |||
1 | no | ||||
2 | no | ||||
3 | no | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
Dragons of Haven Forest/Protect Samos/Credits | alert | - | yes | The name Dragons of Haven Forest was invented by the fans. There are no dragons in Haven Forest; this name is referring to the Metal Head Scouts. | |
Haven Forest Tombstone Melodies | - | - | no | They are the exact same melodies as the ones used for Mar's Tomb, but the instruments are different. It is unlikely that they ever intended to use these - they must have copied the tomb music file as a base for the forest music file and forgot to remove these. | |
no | |||||
no | |||||
no | |||||
no | |||||
no | |||||
FORTRESS.MUS/SEWER.MUSFORTRESS.MUS/SEWER.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Fortress/Sewers/Underport | 0 | 0 | yes | Fortress uses FORTRESS.MUS, the rest of the mentioned areas are using SEWER.MUS. Variation 3 is not used from FORTRESS.MUS, but it is used from SEWER.MUS. | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
3 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
Fortress Trouble/Sewers Trouble | alert | - | yes | A higher quality version of this was reused in Jak 3: [5] (called Gun Course in the table) | |
MOUNTAIN.MUSMOUNTAIN.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Mountain Temple | 0 | 0 | yes | - | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
3 | 0 | no | |||
1 | no | ||||
2 | no | ||||
3 | no | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
Metal Head Ram Head | alert | - | yes | Similar to the Metal Pedes theme from Jak 3[6] and DANGER1.MUS from Jak II. | |
PALCAB.MUS/TOMB.MUSPALCAB.MUS/TOMB.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Palace/Weapons Factory/Mar's Tomb/Escort Sig in Underport | 0 | 0 | yes | Mar's Tomb and Escort Sig in Underport are using TOMB.MUS, the rest of the mentioned areas are using PALCAB.MUS. | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
Weapons Factory | alert | - | no | It can be triggered using the "alert music glitch", but it should never play under normal circumstances. Read this article to learn why we call it Weapons Factory. | |
Mar's Tomb Tombstone Melodies | - | - | yes | These are used for the tombstone memory game at the end of one of the paths in Mar's Tomb. | |
yes | |||||
yes | |||||
yes | |||||
yes | |||||
yes | |||||
RACE.MUSRACE.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
NYFE Race | - | - | yes | - | |
RUINS.MUSRUINS.MUS | |||||
Known as/Used at | Variation | Danger level | Listen | Used? | Notes |
Dead Town | 0 | 0 | yes | - | |
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
1 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
2 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
3 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes | ||||
4 | 0 | yes | |||
1 | yes | ||||
2 | yes | ||||
3 | yes |
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