Game Build:Jak II/Music

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Hmmm...
Hmmm...
This page is a work in progress.

To do:
  • Need to add the missing information to the table.
  • Find better names for the tracks.

Read this before using the table:

Variation:
*0: - (music is not affected)
*1: gun (game calls it that)
*2: board (game calls it that)
*3: mech (game calls it that)
*4: Dark Jak
*5: Zoomer
*alert: Alert is not really a variation. It is rather an alternate track within the same file, but we put it in this column.

Danger level:
*0: 0 - 24 (music is not affected)
*1: 25 - 49
*2: 50 - 74
*3: 75 - 100
It is a value that increases when more enemies are nearby, the music is affected at the values specified above.

Identical files are grouped.

168 total unique tracks.

All the music in the table below was composed by Josh Mancell.

ATOLL.MUS

ATOLL.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Pumping Station 0 0
yes -
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
4 0
yes
1
yes
2
yes
3
yes
Protect Sig/Protect Ashelin alert -
yes

BATTLE.MUS/DANGER2.MUS

BATTLE.MUS/DANGER2.MUS
Known as/Used at Variation Danger level Listen Used? Notes
High Alert - -
no Only DANGER2.MUS can be triggered in the game, but it was not intended to play. It can still be played in the game only because the devs forgot to remove some of its triggers. This music was used as a placeholder for areas that did not have music yet. It is named High Alert because that is what some people call it on YouTube.

CITY1.MUS

CITY1.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Haven City 0 -
yes -
1
yes
2
yes
5
yes
Haven City Guard Alert alert -
yes The name Haven City Guard Alert is a combination of multiple correct/used names of this track.

CREDITS.MUS

CREDITS.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Unused Credits Music (from TPL) 0 -
no Variations are TPL variations, not Jak II variations.
Exact same content as the file with the same name in TPL: [1]
1
no
2
no

DANGER.MUS

DANGER.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Plant Boss (from TPL) - -
no Exact same content as the file with the same name in TPL: [2]

DANGER1.MUS

DANGER1.MUS
Known as/Used at Variation Danger level Listen Used? Notes
danger1 - -
no Similar to the Metal Pedes theme from Jak 3[3] and the Metal Head Ram Head theme from Jak II (which is in MOUNTAIN.MUS).

DANGER3.MUS

DANGER3.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Onin's Game/Metal Head Mash - -
yes -

DANGER4.MUS

DANGER4.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Baron Boss at Palace/Final Boss - -
yes A higher quality version of this is in the files of Jak 3, but it is not used: [4] (its name is satelite in the table)

DANGER6.MUS

DANGER6.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Krew Boss/Defend Stadium - -
yes -

DANGER7.MUS

DANGER7.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Baron Boss at Mar's Tomb/Running from the Centipede - -
yes -

DANGER9.MUS

DANGER9.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Boulder Dash/Intercept Tanker - -
yes -

DANGER10.MUS

DANGER10.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Blow Up Strip Mine Eco Wells/Destroy Drill Platform Tower (during the countdown) - -
yes -

DANGER11.MUS

DANGER11.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Fortress Tank Trouble/Daxter Run - -
yes -

DIG.MUS/STRIP.MUS

DIG.MUS/STRIP.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Dig/Strip Mine/Drill Platform/Metal Head Nest 0 0
yes Dig uses DIG.MUS, the rest of the mentioned areas are using STRIP.MUS.
Variation 3 is not used from DIG.MUS, but it is used from STRIP.MUS.
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
3 0
yes
1
yes
2
yes
3
yes
4 0
yes
1
yes
2
yes
3
yes

FOREST.MUS

FOREST.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Haven Forest 0 0
yes -
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
3 0
no
1
no
2
no
3
no
4 0
yes
1
yes
2
yes
3
yes
Dragons of Haven Forest/Protect Samos/Credits alert -
yes The name Dragons of Haven Forest was invented by the fans. There are no dragons in Haven Forest; this name is referring to the Metal Head Scouts.
Haven Forest Tombstone Melodies - -
no They are the exact same melodies as the ones used for Mar's Tomb, but the instruments are different. It is unlikely that they ever intended to use these - they must have copied the tomb music file as a base for the forest music file and forgot to remove these.
no
no
no
no
no

FORTRESS.MUS/SEWER.MUS

FORTRESS.MUS/SEWER.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Fortress/Sewers/Underport 0 0
yes Fortress uses FORTRESS.MUS, the rest of the mentioned areas are using SEWER.MUS.
Variation 3 is not used from FORTRESS.MUS, but it is used from SEWER.MUS.
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
3 0
yes
1
yes
2
yes
3
yes
4 0
yes
1
yes
2
yes
3
yes
Fortress Trouble/Sewers Trouble alert -
yes A higher quality version of this was reused in Jak 3: [5] (called Gun Course in the table)

MOUNTAIN.MUS

MOUNTAIN.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Mountain Temple 0 0
yes -
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
3 0
no
1
no
2
no
3
no
4 0
yes
1
yes
2
yes
3
yes
Metal Head Ram Head alert -
yes Similar to the Metal Pedes theme from Jak 3[6] and DANGER1.MUS from Jak II.

PALCAB.MUS/TOMB.MUS

PALCAB.MUS/TOMB.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Palace/Weapons Factory/Mar's Tomb/Escort Sig in Underport 0 0
yes Mar's Tomb and Escort Sig in Underport are using TOMB.MUS, the rest of the mentioned areas are using PALCAB.MUS.
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
4 0
yes
1
yes
2
yes
3
yes
Weapons Factory alert -
no It can be triggered using the "alert music glitch", but it should never play under normal circumstances.
Read this article to learn why we call it Weapons Factory.
Mar's Tomb Tombstone Melodies - -
yes These are used for the tombstone memory game at the end of one of the paths in Mar's Tomb.
yes
yes
yes
yes
yes

RACE.MUS

RACE.MUS
Known as/Used at Variation Danger level Listen Used? Notes
NYFE Race - -
yes -

RUINS.MUS

RUINS.MUS
Known as/Used at Variation Danger level Listen Used? Notes
Dead Town 0 0
yes -
1
yes
2
yes
3
yes
1 0
yes
1
yes
2
yes
3
yes
2 0
yes
1
yes
2
yes
3
yes
3 0
yes
1
yes
2
yes
3
yes
4 0
yes
1
yes
2
yes
3
yes




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